ANALISIS PERANCANGAN APLIKASI PEMBELAJARAN SEDERHANA "MENGENAL BENDERA NEGARA", BERBASIS UML

Authors

  • Muhammad Fadli Universitas PGRI Silampari
  • M. Nejatullah Sidqi Universitas PGRI Silampari
  • Mellisa Suryani Universitas PGRI Silampari
  • Regita Dwi Sari Universitas PGRI Silampari
  • Seftia Nadilah Cahya Winda Saputri Universitas PGRI Silampari
  • Abdiansyah Universitas PGRI Silampari
  • Fikri Al Falah Putra Universitas PGRI Silampari

Keywords:

Applications, UML, Learning Media.

Abstract

 This research aims to design a simple learning application based on Unified Modeling Language (UML) that can help children learn about various national flags in the world in an interesting and interactive way. In today's digital era, the use of technology as an educational medium has great potential to increase the interest in learning, especially through approaches that utilize gamification and multimedia elements. UML was chosen as the primary method in the design due to its ability to provide clear, structured, and easily understandable system visualization for developers. This application is designed not only to provide an enjoyable learning experience but also to effectively support the development of children's geographical knowledge. The application design process involves the development of a prototype that maps user interactions with the system. The final result of this research is an application prototype that integrates educational game elements with interactive animations, designed to attract children's attention.

References

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Published

2025-08-02